Nov 08, 2008, 12:56 PM // 12:56
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#21
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Pretty sure Life was just posting the standard HA qq thread response template.
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Nov 08, 2008, 06:23 PM // 18:23
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#22
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Jungle Guide
Join Date: Aug 2006
Location: USA
Guild: Lack of Talent [Luck]
Profession: P/
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Quote:
Originally Posted by Skyros
I think every build in this game can benefit from sacred temple reintroduction's to HA.
On a side note: beginning to sound like borat in your verocity in bringing up sacred temple.
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thats the idea
lets keep the thread off topic now, sacred temples is important for healthy tombz
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Nov 08, 2008, 07:37 PM // 19:37
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#23
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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Quote:
Originally Posted by LifesRestorer
that build is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bad. you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing bad if you lose to it
sacred temples on the other hand is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing good.
weapon of warding shouldn't have health regen.
discuss.
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bad player is bad?
Seriously this new heroway is weak. Fought it few times, beat it few times (not counting fighting it with randomway)
Quote:
Originally Posted by Kyp Jade
lets keep the thread off topic now, sacred temples is important for healthy tombz
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lol you remind me of borat, just switch rspike QQ with Sacred QQ.
(of course I agree with this. AB -> out, Hoh relics -> out, Hoh AB -> out, Fetid -> out, Sacerd -> in, Broken as 1v1 koth -> in)
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Nov 09, 2008, 07:36 AM // 07:36
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#24
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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your mother is off topic and yes sacred temple would make her even more off topic.
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Nov 11, 2008, 09:51 AM // 09:51
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#25
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Pre-Searing Cadet
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what is the RaO build exactly?
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Nov 11, 2008, 03:50 PM // 15:50
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#26
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: E/
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Thumpers Build
pvxwiki for all your cookie cutter needs.
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Nov 12, 2008, 09:51 PM // 21:51
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#27
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Jungle Guide
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To say it's easy to beat is kind of misleading. You're not able to make any sort of physical mitigation stick for extended periods, and it mostly fuels the smites for AoE damage. Multiple copies of rip ensure that prot of any variety tends to get ruined fairly quickly and that channeling doesn't stick very long.
Yes, the hero monks no longer soak up as much damage as they no longer have Smiter's Boon, and SoJ isn't as potent for damage and range, but I wouldn't say it's easy. For a build that only requires heroes and spam, it has fair durability and pressure.
How much smite do you expect your mesmer to disrupt on a Power Drain and a Cry of Frustration? Do you expect him to use PD on cycle? How much do you expect to avoid all AoE on some of the maps in the rotation? That isn't to say that you can't reduce damage in conventional fashion, but I wouldn't say these are surefire ways to win, rather they're strong ways to not lose.
Of course, this matchup gets easier to fight as you get farther in the rotation, if you don't suck. It's really Underworld and Burial Mounds that suck hardest, unless you have a ton of AoE and you successfully obliterate most of the heroes (and maybe people!) if they act retarded.
I'd say it's actually easier to play than any recent variant of R/D or R/W hero shit, and probably a fair bit stronger, which is a surefire sign it should probably die. Not necessarily because it's overpowered and ridiculously hard to beat (and I do agree it's neither), but because anything that rewards button spam and hero use is kind of stupid, and there are quite a number of skills used in those builds which have been pushing stupid for a while.
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